AI Insights · Timothy · October 2021
Top 5 Platformer Games Performance in Ecuador - Q3 2021
Discover the performance trends of the top 5 platformer games in Ecuador during Q3 2021, including downloads, revenue, and active user metrics.
In Q3 2021, the platformer games category in Ecuador showcased a variety of trends across the top 5 games. This analysis, based on data from Sensor Tower, provides insights into weekly downloads, revenue, and active users, highlighting the performance of these popular titles.
Count Masters: Stickman Games from Freeplay Inc saw a notable fluctuation in weekly downloads, starting at 77K in late June and experiencing a decline to around 26K in mid-August, before stabilizing around the 30K mark by the end of September. Weekly revenue peaked at $27 in early August but remained minimal for the rest of the quarter. Active users showed a downward trend from 192K at the beginning of the quarter to around 114K towards the end, with a slight increase in September.
Hair Challenge by Rollic Games exhibited a decrease in weekly downloads from approximately 40K at the start of the quarter to around 17K in late August, followed by a recovery to 27K by the end of September. Active users followed a similar pattern, starting at 155K and decreasing to around 113K before rebounding to 141K towards the end of the quarter.
Subway Surfers, published by SYBO Games, maintained consistent weekly downloads, hovering around 20K-26K throughout the quarter. Weekly revenue was relatively stable, fluctuating between $63 and $118. Active users remained steady, with a slight decrease from 241K at the beginning of the quarter to around 229K by the end of September.
Super Bino Go:Adventure Jungle by 1SOFT saw weekly downloads ranging between 19K and 23K, with a slight dip in late July. Active users were relatively stable throughout the quarter, ranging from 97K to 103K, with minor fluctuations.
Destiny Run from VOODOO experienced significant growth in weekly downloads, starting from just 328 in mid-July and peaking at 66K in early September, before stabilizing around 33K towards the end of the quarter. Active users mirrored this trend, increasing from 296 in mid-July to a peak of 134K in mid-September, before settling at 83K by the end of September.
These insights, provided by Sensor Tower, highlight the dynamic nature of the platformer games market in Ecuador. For more detailed data and trends, visit Sensor Tower's platform.